Sum = 0 (Sabacc)+6Play again
Sum = Dice number+3Per match
Run of 3+ (abs value)+1/carde.g. 3,4,5
Flush of 3+ (same suit)+1/cardConsecutive played
Triple (3 same ±value)+3e.g. +5,+5,+5
Path card = Sylop+6To non-dealer at flip
Path card = Dice number+3Dealer Match bonus
Last card played+3When skirmish ends
⚡ Kessel Run+60Sylop + non-Sylop at ±15
Points stack — multiple triggers score simultaneously.
Pure Sabacc (2 Sylops)12Flat
Sylop pair (0 + 0)+6Plus Pure Sabacc
Sabacc (opposing pairs)6/pairSylop doubles each pair
Sum to Dice number3/comboEvery matching subset
Dice suit match (3+)1/cardSylop = wild suit
Numerical Run (3+)1/card−1/0/+1 bridge allowed
Triples (3 same ±value)3Same sign + magnitude
Spoils hand = 4 picks from captured pile + Path card.
Win the Hold+7Added to Spoils total
1 Fewer total cards (face-up + captured)
2 Closest to dice number
3 Most cards in dice suit
4 Coins / Flasks / SabersFull tie → throw
C/F/S: Coins beats Flasks · Flasks beats Sabers · Sabers beats Coins